![]() ![]() #define fADOF_ShapeAnamorphRatio 0.2 // //-Horizontal width factor. #define bADOF_ShapeAnamorphEnable 0 // //-Lessens horizontal width of shape to simulate anamorphic bokeh shape seen in movies. #define fADOF_ShapeApertureAmount 0.01 // //-Amount of deformation. You will recognize it when you try it out. #define bADOF_ShapeApertureEnable 0 // //-Enables deformation of bokeh shape into swirl-like aperture. #define fADOF_ShapeCurvatureAmount 0.3 // //-Amount of edge bending. >Additional AL SettingsAdditional AL SettingsBloom SettingsLens Dirt SettingsGaussian Anamorphic Lens Flare SettingsLenz Flare SettingsChapman Lens SettingsGod Rays SettingsAnamorphic Lens FlareMcFX Suite General SettingsGlobal ParametersGlobal ParametersSSAO SettingsRaymarch AO SettingsHBAO SettingsSSGI SettingsRAYMARCH HBAO SettingsSAO SettingsGlobal ParametersGlobal ParametersRing DOF SettingsMagic DOF SettingsGP65CJ042 DOF SettingsMATSO DOF SettingsMCFLY ADVANCED DOF Settings - SHAPEMCFLY ADVANCED DOF Settings - SHAPE MODIFICATIONS 7 #define alAdaptHeatMult 1.0 // //-Multiplier for adaption applied to the HeatHaze shader #define Depth_HeatHazeControle 1 // //-Controles the HeatHaze effect with the depth buffer #define AL_HeatHazeControle 1 // //-Controles the HeatHaze effect with the AL shader #define alAdaptFlareMult 2.5 // //-Multiplier for adaption applied to the anam flare shader #define alAdaptBloomMult 1.2 // //-Multiplier for adaption applied to the bloom shader >Motion FocusAmbient Light SettingsAL Adaptation Parameters less distinct) #define USE_MOTION_FOCUS 0 // //-Smart movement of the camera following motion on the screen for a cinematic look #define AdvancedMB_ToggleKey RFX_ToggleKey // //-No description given #define AdvancedMB_TimeOut 0 // //-Defined Toggle Key will activate the shader until time (in ms) runs out. #define ambSmartInt 0.94 // //-Intensity of smart motion blur effect #define ambIntensity 0.07 // //-Intensity of base motion blur effect #define ambSmartMult 3.5 // //-Multiplication of relevant smart motion blur #define ambSoftness 3.5 // //-Softness of consequential streaks #define ambPrecision 0.0 // //-Increases relevance level of detected smart motion blur #define ambRecall 0.4 // //-Increases detection level of relevant smart motion blur >GemFX Suite General SettingsMotion Blur SettingsAdvanced Motion Blur Settings Higher Amount #define Dos_ToggleKey RFX_ToggleKey // //-No description given >VHS SettingsVHS SettingsFilm Grain SettingsEmboss SettingsHQ4X SettingsHSV SettingsAdd SettingsMult SettingsCurve SettingsTechnicolor SettingsSkyrim Tonemap SettingsSkyrim Tonemap SettingsSkyrim Tonemap SettingsSkyrim Tonemap SettingsSkyrim Tonemap SettingsSkyrim Tonemap SettingsSkyrim Tonemap SettingsColorMood SettingsCrossProcess SettingsReinhard Tonemap SettingsColorMod SettingsSpherical Tonemap SettingsColorHueFX Settings DOSFX Settings #define USE_VHS 0 // //-Enables the base effect (Just NTSC colors) #define Gr8mmFilm_ToggleKey RFX_ToggleKey // //-No description given #define Gr8mmFilmTextureSizeY 5040 // //-Size of the defined texture (Height) #define Gr8mmFilmTextureSizeX 1280 // //-Size of the defined texture (Width) #define Gr8mmFilmTexture "CFX_Gr8mmFilm.png" // //-Defines the texture which contains the single frames #define Gr8mmFilmScroll 0 // //-0: Jumps from frame to frame 1: Scrolls from frame to frame #define Gr8mmFilmBlackFrameMix 0 // //-0: Adds a black frame into the mix 1: No black frame added >TiltShift SettingsTuning Palette Settings GeneralColor Palette ParametersColor Map ParametersColor LUT SettingsGr8mm Film Settings transparent) #define USE_TILTSHIFT 0 // //-TiltShift effect based of GEMFX #define Gaussian_ToggleKey RFX_ToggleKey // //. ![]() #define BloomTexScale 2 // //-0 = Off, 1 = 1/2 Resolution, 2 = 1/4 Resolution. #define GaussBloomQuality 4 // //-Higher #'s = more blur passes #define BloomBlue 1.00 // //-Adds a BLUE tint to bloom. #define BloomGreen 1.00 // //-Adds a GREEN tint to bloom. ![]() >Magnify Shader SettingsDisplay Depth SettingsCommon Suite General SettingsUserCoreStatisticsDepth SettingsCustomFX Suite General SettingsCustom Shader General SettingsCel SettingsDALTONIZE SettingsDeband SettingsDeband debug settingsPaint SettingsAdaptive Sharpen SettingsAdvanced Adaptive Sharpen SettingsGaussian Blur / Unsharpmask SettingsGaussian Bloom Settings 1.00 remove color. #define SS_ToggleKey VK_F12 // //-Toggles the split screen shader #define SSborderWidth 0.002 // //-Width of the border between original and shader image >UI Mask SettingsBorder Shader SettingsSplit Screen Shader Settings y 1 => x #define USE_UIMask 0 // //-A mask that defines which areas of the screen will have no effects applied #include EFFECT(CustomFX, ColorCorrection) #include EFFECT(CustomFX, AdaptiveSharpen) TheLazyFrameworkEffectOrdering:Pipeline.cfg for Mediator v1.1 ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |